Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for Engine, including all inherited members.
Audio | Engine | |
bbHeight | Engine | |
bbWidth | Engine | |
Config | Engine | |
data | Engine | |
device_id | Engine | |
Engine() | Engine | |
get_physics_world() const | Engine | |
get_renderer() const | Engine | |
get_system() | Engine | |
global_volume | Engine | |
handle | Engine | |
height | Engine | |
initialize(int width, int height, Backend type, Uint64 flags=0) | Engine | |
input_manager() const | Engine | |
is_running | Engine | |
resize_window(int w, int h) | Engine | |
set_vsync(bool enabled) | Engine | |
shutdown() | Engine | |
spec | Engine | |
time_manager() const | Engine | |
update(double delta_time=0) | Engine | |
VirtualFileSystem | Engine | |
width | Engine | |
Window | Engine |