Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for FileAccess, including all inherited members.
close() | FileAccess | |
file_exists(const std::string &file_path) | FileAccess | static |
FileAccess(const std::string &file_path, ModeFlags mode_flags=ModeFlags::READ) | FileAccess | explicit |
FileAccess()=default | FileAccess | |
FileAccess(const FileAccess &)=delete | FileAccess | |
get_absolute_path() const | FileAccess | |
get_file_as_bytes() | FileAccess | |
get_file_as_str() | FileAccess | |
get_path() const | FileAccess | |
is_open() const | FileAccess | |
open(const std::string &file_path, ModeFlags mode_flags=ModeFlags::READ) | FileAccess | |
operator=(const FileAccess &)=delete | FileAccess | |
seek(int length) | FileAccess | |
seek_end(int position) | FileAccess | |
store_bytes(const std::vector< char > &content) | FileAccess | |
store_string(const std::string &content="") | FileAccess | |
~FileAccess() | FileAccess |