Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
This is the complete list of members for InputManager, including all inherited members.
GetMousePosition() | InputManager | |
GetTypedText() | InputManager | |
InputManager()=default | InputManager | |
InputManager(SDL_Window *window) | InputManager | inline |
IsKeyHeld(SDL_Scancode key) | InputManager | |
IsKeyPressed(SDL_Scancode key) | InputManager | |
IsKeyReleased(SDL_Scancode key) | InputManager | |
IsMouseButtonPressed(Uint8 button) | InputManager | |
IsMouseButtonReleased(Uint8 button) | InputManager | |
IsPositionInRect(glm::vec2 position, ember::Rectangle rect) | InputManager | |
IsTextInputActive() | InputManager | |
ProcessEvents(const SDL_Event *pEvent) | InputManager | |
SetTextInputActive(bool status) | InputManager | |
Update() | InputManager |