Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for UberShader, including all inherited members.
both(const glm::vec4 &outline_col=glm::vec4(0, 0, 0, 1), const glm::vec4 &shadow_col=glm::vec4(0, 0, 0, 0.5f), float width=1.0f, const glm::vec2 &offset=glm::vec2(2, 2)) | UberShader | inlinestatic |
is_none() const | UberShader | inline |
none() | UberShader | inlinestatic |
outline_color | UberShader | |
outline_only(const glm::vec4 &color=glm::vec4(0, 0, 0, 1), float width=1.0f) | UberShader | inlinestatic |
outline_width | UberShader | |
shadow_color | UberShader | |
shadow_offset | UberShader | |
shadow_only(const glm::vec4 &color=glm::vec4(0, 0, 0, 0.5f), const glm::vec2 &offset=glm::vec2(2, 2)) | UberShader | inlinestatic |
use_outline | UberShader | |
use_shadow | UberShader |