Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
UberShader Member List

This is the complete list of members for UberShader, including all inherited members.

both(const glm::vec4 &outline_col=glm::vec4(0, 0, 0, 1), const glm::vec4 &shadow_col=glm::vec4(0, 0, 0, 0.5f), float width=1.0f, const glm::vec2 &offset=glm::vec2(2, 2))UberShaderinlinestatic
is_none() constUberShaderinline
none()UberShaderinlinestatic
outline_colorUberShader
outline_only(const glm::vec4 &color=glm::vec4(0, 0, 0, 1), float width=1.0f)UberShaderinlinestatic
outline_widthUberShader
shadow_colorUberShader
shadow_offsetUberShader
shadow_only(const glm::vec4 &color=glm::vec4(0, 0, 0, 0.5f), const glm::vec2 &offset=glm::vec2(2, 2))UberShaderinlinestatic
use_outlineUberShader
use_shadowUberShader