| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
#include "stdafx.h"Go to the source code of this file.
| Classes | |
| struct | Ember_File | 
| Ember file (SDL_stream)  More... | |
| class | FileAccess | 
| A RAII wrapper for SDL3 file operations supporting read/write access.  More... | |
| Enumerations | |
| enum class | ModeFlags { READ , WRITE , READ_WRITE , WRITE_READ } | 
| Flags to indicate access modes.  More... | |
| Functions | |
| std::string | load_assets_file (const std::string &file_path) | 
| Loads a given file from resfolder.  More... | |
| std::vector< char > | load_file_into_memory (const std::string &file_path) | 
| Loads a given file from resfolder into memory.  More... | |