24 void set_zoom(
const glm::vec2& zoom);
26 [[nodiscard]] glm::vec2
get_zoom()
const;
34 void process(
double dt)
override;
39 glm::vec2 _offset = {0.f, 0.f};
40 glm::vec2 _zoom = {1.f, 1.f};
41 glm::vec2 _viewport_size = {0.f, 0.f};
42 glm::mat4 _view_matrix = glm::mat4(1.f);
43 Node2D* _follow_target =
nullptr;
Camera2D component.
Definition: camera.h:14
void set_offset(const glm::vec2 &offset)
Definition: camera.cpp:6
void set_zoom(const glm::vec2 &zoom)
Definition: camera.cpp:9
glm::vec2 get_viewport() const
Definition: camera.cpp:14
Camera2D(const std::string &name)
Definition: camera.h:17
void process(double dt) override
Definition: camera.cpp:18
void follow(Node2D *target)
Definition: camera.cpp:16
glm::vec2 get_offset() const
Definition: camera.cpp:7
void set_viewport(int width, int height)
Definition: camera.cpp:12
glm::vec2 get_zoom() const
Definition: camera.cpp:10
glm::mat4 get_view_matrix() const
Definition: camera.cpp:32
2D Node base class for scene graph.
Definition: node.h:25