#include <transform.h>
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glm::vec3 | position = glm::vec3(0.0f, 0.0f, 0.0f) |
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glm::vec3 | rotation = glm::vec3(0.0f, 0.0f, 0.0f) |
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glm::vec3 | scale = glm::vec3(1.0f, 1.0f, 1.0f) |
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◆ Transform() [1/2]
◆ Transform() [2/2]
Transform::Transform |
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glm::vec3 |
position, |
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glm::vec3 |
rotation, |
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glm::vec3 |
scale |
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inline |
◆ GetModelMatrix()
glm::mat4 Transform::GetModelMatrix |
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const |
Get the model matrix 3D ( TODO )
◆ GetModelMatrix2D()
glm::mat4 Transform::GetModelMatrix2D |
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const |
Get the model matrix 2D.
- Version
- 0.0.2
◆ position
glm::vec3 Transform::position = glm::vec3(0.0f, 0.0f, 0.0f) |
◆ rotation
glm::vec3 Transform::rotation = glm::vec3(0.0f, 0.0f, 0.0f) |
◆ scale
glm::vec3 Transform::scale = glm::vec3(1.0f, 1.0f, 1.0f) |
The documentation for this struct was generated from the following files: