13 mat = glm::translate(mat, glm::vec3(
Position));
14 mat = glm::rotate(mat,
Rotation, glm::vec3(0, 0, 1));
15 mat = glm::scale(mat, glm::vec3(
Scale, 1.0f));
22 glm::vec3
position = glm::vec3(0.0f, 0.0f, 0.0f);
23 glm::vec3
rotation = glm::vec3(0.0f, 0.0f, 0.0f);
24 glm::vec3
scale = glm::vec3(1.0f, 1.0f, 1.0f);