Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <transform.h>
Public Member Functions | |
glm::mat4 | GetMatrix () const |
Public Attributes | |
glm::vec3 | Position {0, 0, 0} |
glm::vec2 | Scale {1, 1} |
float | Rotation = 0.0f |
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inline |
glm::vec3 Transform2D::Position {0, 0, 0} |
float Transform2D::Rotation = 0.0f |
glm::vec2 Transform2D::Scale {1, 1} |