#include <SDL3/SDL.h>
#include <cmath>
#include <string>
#include <filesystem>
#include <map>
#include <chrono>
#include <queue>
#include <unordered_map>
#include <sstream>
#include <math.h>
#include <array>
#include <glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <glm/gtx/string_cast.hpp>
#include <miniaudio.h>
#include <tinyxml2.h>
#include "imgui_impl_opengl3.h"
#include "imgui_impl_sdl3.h"
#include <mutex>
#include <condition_variable>
#include <atomic>
Go to the source code of this file.
|
const std::filesystem::path | BASE_PATH = SDL_GetBasePath() |
|
◆ _USE_MATH_DEFINES
#define _USE_MATH_DEFINES 1 |
◆ ASSETS_PATH
#define ASSETS_PATH std::string("assets/") |
◆ ENGINE_NAME
#define ENGINE_NAME "EMBER_ENGINE" |
◆ ENGINE_VERSION_STR
#define ENGINE_VERSION_STR "0.0.9" |
◆ GLM_ENABLE_EXPERIMENTAL
#define GLM_ENABLE_EXPERIMENTAL |
◆ BASE_PATH
const std::filesystem::path BASE_PATH = SDL_GetBasePath() |