Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for PhysicsManager, including all inherited members.
get_name() const | EngineManager | inline |
initialize() override | PhysicsManager | virtual |
name | PhysicsManager | protected |
PhysicsManager()=default | PhysicsManager | |
register_body(PhysicsObject2D *body) | PhysicsManager | |
rigid_bodies | PhysicsManager | |
shutdown() override | PhysicsManager | virtual |
unregister_body(PhysicsObject2D *body) | PhysicsManager | |
update(double delta_time=0) override | PhysicsManager | virtual |
~EngineManager()=default | EngineManager | virtual |
~PhysicsManager() override=default | PhysicsManager |