PhysicsManager class.
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#include <physics_sys.h>
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const char * | name = "PhysicsSystem" |
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const char * | name = "EngineSystem" |
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PhysicsManager class.
Manages 2D physics Collision and Resolution using Box2D.
- Version
- 1.2.0
◆ PhysicsManager()
PhysicsManager::PhysicsManager |
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default |
◆ ~PhysicsManager()
PhysicsManager::~PhysicsManager |
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overridedefault |
◆ initialize()
bool PhysicsManager::initialize |
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overridevirtual |
◆ register_body()
◆ shutdown()
void PhysicsManager::shutdown |
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overridevirtual |
◆ unregister_body()
◆ update()
void PhysicsManager::update |
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double |
delta_time = 0 | ) |
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overridevirtual |
◆ name
const char* PhysicsManager::name = "PhysicsSystem" |
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protected |
◆ rigid_bodies
The documentation for this class was generated from the following files: