Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <shader.h>
Public Attributes | |
struct { | |
int bEnabled = 0 | |
glm::vec4 color = glm::vec4(1.0f) | |
float thickness = 0.0f | |
} | Outline |
struct { | |
int bEnabled = 0 | |
glm::vec4 color = glm::vec4(1.0f) | |
glm::vec2 pixel_offset = glm::vec2(0.0f) | |
} | Shadow |
struct { | |
int bEnabled = 0 | |
} | Glow |
int ShaderEffect::bEnabled = 0 |
glm::vec4 ShaderEffect::color = glm::vec4(1.0f) |
struct { ... } ShaderEffect::Glow |
struct { ... } ShaderEffect::Outline |
glm::vec2 ShaderEffect::pixel_offset = glm::vec2(0.0f) |
struct { ... } ShaderEffect::Shadow |
float ShaderEffect::thickness = 0.0f |