Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
Macros | Variables
definitions.h File Reference
#include <SDL3/SDL.h>
#include <filesystem>
#include <string>

Go to the source code of this file.

Macros

#define ASSETS_PATH   std::string("res/")
 
#define ENGINE_NAME   "EMBER_ENGINE"
 
#define ENGINE_VERSION_STR   "1.2.0"
 

Variables

const std::filesystem::path BASE_PATH = SDL_GetBasePath()
 

Macro Definition Documentation

◆ ASSETS_PATH

#define ASSETS_PATH   std::string("res/")

◆ ENGINE_NAME

#define ENGINE_NAME   "EMBER_ENGINE"

◆ ENGINE_VERSION_STR

#define ENGINE_VERSION_STR   "1.2.0"

Variable Documentation

◆ BASE_PATH

const std::filesystem::path BASE_PATH = SDL_GetBasePath()