Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for CapsuleShape, including all inherited members.
body_type | CollisionShape | |
CapsuleShape(float radius=16.0f, float height=32.0f, BodyType body_type=BodyType::STATIC, const glm::vec2 &offset=glm::vec2(0.0f)) | CapsuleShape | inlineexplicit |
height | CapsuleShape | |
id | CollisionShape | |
offset | CollisionShape | |
radius | CapsuleShape | |
shape_type | CollisionShape | |
~CollisionShape()=default | CollisionShape | virtual |