Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <collision_shapes.h>
Public Member Functions | |
virtual | ~CollisionShape ()=default |
Public Attributes | |
b2ShapeId | id = b2_nullShapeId |
BodyType | body_type = BodyType::STATIC |
ShapeType | shape_type = ShapeType::RECTANGLE |
glm::vec2 | offset = glm::vec2(0.0f) |
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virtualdefault |
BodyType CollisionShape::body_type = BodyType::STATIC |
b2ShapeId CollisionShape::id = b2_nullShapeId |
glm::vec2 CollisionShape::offset = glm::vec2(0.0f) |
ShapeType CollisionShape::shape_type = ShapeType::RECTANGLE |