Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
This is the complete list of members for CircleShape, including all inherited members.
body_type | CollisionShape | |
CircleShape(float radius=16.0f, BodyType body_type=BodyType::STATIC, const glm::vec2 &offset=glm::vec2(0.0f)) | CircleShape | inlineexplicit |
id | CollisionShape | |
offset | CollisionShape | |
radius | CircleShape | |
shape_type | CollisionShape | |
~CollisionShape()=default | CollisionShape | virtual |