Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
RendererDevice Struct Reference

#include <engine_config.h>

Public Member Functions

bool load (const tinyxml2::XMLElement *root)
 
const char * get_backend_str () const
 

Public Attributes

Backend backend = Backend::GL_COMPATIBILITY
 
TextureFiltering texture_filtering = TextureFiltering::NEAREST
 

Member Function Documentation

◆ get_backend_str()

const char * RendererDevice::get_backend_str ( ) const

◆ load()

bool RendererDevice::load ( const tinyxml2::XMLElement *  root)

Member Data Documentation

◆ backend

Backend RendererDevice::backend = Backend::GL_COMPATIBILITY

◆ texture_filtering

TextureFiltering RendererDevice::texture_filtering = TextureFiltering::NEAREST

The documentation for this struct was generated from the following files: