Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <engine_config.h>
Public Member Functions | |
bool | load (const tinyxml2::XMLElement *root) |
const char * | get_backend_str () const |
Public Attributes | |
Backend | backend = Backend::GL_COMPATIBILITY |
TextureFiltering | texture_filtering = TextureFiltering::NEAREST |
const char * RendererDevice::get_backend_str | ( | ) | const |
bool RendererDevice::load | ( | const tinyxml2::XMLElement * | root | ) |
Backend RendererDevice::backend = Backend::GL_COMPATIBILITY |
TextureFiltering RendererDevice::texture_filtering = TextureFiltering::NEAREST |