Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <engine_structs.h>
Public Member Functions | |
Texture ()=default | |
~Texture () | |
Public Attributes | |
Uint32 | id = 0 |
int | width = 0 |
int | height = 0 |
std::string | path |
void * | mtlTexture = nullptr |
Texture base class.
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default |
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default |
int Texture::height = 0 |
Uint32 Texture::id = 0 |
void* Texture::mtlTexture = nullptr |
std::string Texture::path |
int Texture::width = 0 |