#include <input_manager.h>
◆ TouchPoint() [1/2]
TouchPoint::TouchPoint |
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default |
◆ TouchPoint() [2/2]
TouchPoint::TouchPoint |
( |
SDL_FingerID |
id, |
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glm::vec2 |
pos, |
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float |
press = 1.0f |
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) |
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inline |
◆ active
bool TouchPoint::active = false |
◆ finger_id
SDL_FingerID TouchPoint::finger_id |
◆ position
glm::vec2 TouchPoint::position {0.0f} |
◆ pressure
glm::vec2 TouchPoint::pressure {0.0f} |
◆ start_position
glm::vec2 TouchPoint::start_position {0.0f} |
◆ start_time
float TouchPoint::start_time = 0.0f |
The documentation for this struct was generated from the following file: