Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <engine_config.h>
Public Member Functions | |
bool | load (const tinyxml2::XMLElement *root) |
Public Attributes | |
glm::ivec2 | size = glm::ivec2(1280,720) |
WindowMode | window_mode = WindowMode::WINDOWED |
float | dpi_scale = 1.0f |
bool Window::load | ( | const tinyxml2::XMLElement * | root | ) |
float Window::dpi_scale = 1.0f |
glm::ivec2 Window::size = glm::ivec2(1280,720) |
WindowMode Window::window_mode = WindowMode::WINDOWED |