Ember
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
Window Struct Reference

#include <engine_config.h>

Public Member Functions

bool load (const tinyxml2::XMLElement *root)
 

Public Attributes

glm::ivec2 size = glm::ivec2(1280,720)
 
WindowMode window_mode = WindowMode::WINDOWED
 
float dpi_scale = 1.0f
 

Member Function Documentation

◆ load()

bool Window::load ( const tinyxml2::XMLElement *  root)

Member Data Documentation

◆ dpi_scale

float Window::dpi_scale = 1.0f

◆ size

glm::ivec2 Window::size = glm::ivec2(1280,720)

◆ window_mode

WindowMode Window::window_mode = WindowMode::WINDOWED

The documentation for this struct was generated from the following files: