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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for CanvasMaterial, including all inherited members.
| CanvasMaterial()=default | CanvasMaterial | |
| CanvasMaterial(const RID shader_rid) | CanvasMaterial | inlineexplicit |
| get_color() const | CanvasMaterial | |
| get_custom_texture(const char *uniform_name) const | CanvasMaterial | |
| get_custom_textures() const | CanvasMaterial | |
| get_shader() const | CanvasMaterial | |
| get_texture() const | CanvasMaterial | |
| get_uniforms() const | CanvasMaterial | |
| has_custom_shader() const | CanvasMaterial | |
| set_color(const Color &col) | CanvasMaterial | |
| set_custom_texture(const char *name, RID tex) | CanvasMaterial | |
| set_shader(RID shader_rid) | CanvasMaterial | |
| set_shader_param(const char *uniform_name, const T &value) | CanvasMaterial | |
| set_texture(RID tex) | CanvasMaterial |