#include <shader_material.h>
◆ CanvasMaterial() [1/2]
| CanvasMaterial::CanvasMaterial |
( |
| ) |
|
|
default |
◆ CanvasMaterial() [2/2]
| CanvasMaterial::CanvasMaterial |
( |
const RID |
shader_rid | ) |
|
|
inlineexplicit |
◆ get_color()
| Color CanvasMaterial::get_color |
( |
| ) |
const |
◆ get_custom_texture()
| RID CanvasMaterial::get_custom_texture |
( |
const char * |
uniform_name | ) |
const |
◆ get_custom_textures()
◆ get_shader()
| RID CanvasMaterial::get_shader |
( |
| ) |
const |
◆ get_texture()
| RID CanvasMaterial::get_texture |
( |
| ) |
const |
◆ get_uniforms()
◆ has_custom_shader()
| bool CanvasMaterial::has_custom_shader |
( |
| ) |
const |
◆ set_color()
◆ set_custom_texture()
◆ set_shader()
◆ set_shader_param()
template<typename T >
| CanvasMaterial & CanvasMaterial::set_shader_param |
( |
const char * |
uniform_name, |
|
|
const T & |
value |
|
) |
| |
◆ set_texture()
The documentation for this class was generated from the following files: