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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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Go to the source code of this file.
Classes | |
| class | CanvasMaterial |
Typedefs | |
| using | UniformType = std::variant< float, glm::vec2, glm::vec3, glm::vec4, int > |
| Variant type for shader parameter values. More... | |
| using UniformType = std::variant<float, glm::vec2, glm::vec3, glm::vec4, int> |
Variant type for shader parameter values.