Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Classes | Typedefs
shader_material.h File Reference
#include "core/gstl/str.h"
#include "servers/rendering/rendering_device.h"

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Classes

class  CanvasMaterial
 

Typedefs

using UniformType = std::variant< float, glm::vec2, glm::vec3, glm::vec4, int >
 Variant type for shader parameter values. More...
 

Typedef Documentation

◆ UniformType

using UniformType = std::variant<float, glm::vec2, glm::vec3, glm::vec4, int>

Variant type for shader parameter values.