6 using UniformType = std::variant<float, glm::vec2, glm::vec3, glm::vec4, int>;
53 uniforms[uniform_name] = value;
Definition: shader_material.h:8
CanvasMaterial & set_color(const Color &col)
Definition: shader_material.cpp:9
CanvasMaterial & set_shader_param(const char *uniform_name, const T &value)
Definition: shader_material.h:52
CanvasMaterial & set_custom_texture(const char *name, RID tex)
Definition: shader_material.cpp:19
RID get_shader() const
Definition: shader_material.cpp:41
Color get_color() const
Definition: shader_material.cpp:32
bool has_custom_shader() const
Definition: shader_material.cpp:45
RID get_custom_texture(const char *uniform_name) const
Definition: shader_material.cpp:24
const HashMap< String, UniformType > & get_uniforms() const
Definition: shader_material.cpp:49
CanvasMaterial(const RID shader_rid)
Definition: shader_material.h:12
const HashMap< String, RID > & get_custom_textures() const
Definition: shader_material.cpp:53
CanvasMaterial & set_texture(RID tex)
Definition: shader_material.cpp:14
RID get_texture() const
Definition: shader_material.cpp:36
CanvasMaterial & set_shader(RID shader_rid)
Definition: shader_material.cpp:4
constexpr RID INVALID_RID
Definition: rendering_device.h:13
uint32_t RID
Definition: rendering_device.h:12
std::variant< float, glm::vec2, glm::vec3, glm::vec4, int > UniformType
Variant type for shader parameter values.
Definition: shader_material.h:6
Definition: rendering_device.h:55
static const Color WHITE
Definition: rendering_device.h:65
std::unordered_map< K, V > HashMap
Definition: type_alias.h:20