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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for Matrix4, including all inherited members.
| determinant() const | Matrix4 | |
| from_quaternion(const Quaternion &q) | Matrix4 | static |
| get_basis() const | Matrix4 | |
| get_translation() const | Matrix4 | |
| IDENTITY | Matrix4 | static |
| inverse() const | Matrix4 | |
| invert() | Matrix4 | |
| look_at(const Vector3 &eye, const Vector3 ¢er, const Vector3 &up) | Matrix4 | static |
| Matrix4() | Matrix4 | |
| Matrix4(float diagonal) | Matrix4 | |
| Matrix4(const glm::mat4 &m) | Matrix4 | |
| operator[](int index) | Matrix4 | |
| operator[](int index) const | Matrix4 | |
| ortho(float left, float right, float bottom, float top, float near_plane, float far_plane) | Matrix4 | static |
| perspective(float fov, float aspect, float near_plane, float far_plane) | Matrix4 | static |
| rotate(float angle, const Vector3 &axis) | Matrix4 | static |
| scale(const Vector3 &scale_vec) | Matrix4 | static |
| to_quaternion() const | Matrix4 | |
| translate(const Vector3 &translation) | Matrix4 | static |
| transpose() | Matrix4 | |
| transposed() const | Matrix4 | |
| xform(const Vector3 &v) const | Matrix4 | |
| xform_inv(const Vector3 &v) const | Matrix4 | |
| xform_normal(const Vector3 &normal) const | Matrix4 |