|
Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
This is the complete list of members for Quaternion, including all inherited members.
| conjugate() const | Quaternion | |
| dot(const Quaternion &other) const | Quaternion | |
| from_axis_angle(const Vector3 &axis, float angle) | Quaternion | static |
| from_euler(float pitch, float yaw, float roll) | Quaternion | static |
| from_euler(const Vector3 &euler) | Quaternion | static |
| IDENTITY | Quaternion | static |
| inverse() const | Quaternion | |
| length() const | Quaternion | |
| look_at(const Vector3 &direction, const Vector3 &up) | Quaternion | static |
| normalize() | Quaternion | |
| normalized() const | Quaternion | |
| operator[](int index) | Quaternion | |
| operator[](int index) const | Quaternion | |
| Quaternion() | Quaternion | |
| Quaternion(float w, float x, float y, float z) | Quaternion | |
| Quaternion(const glm::quat &q) | Quaternion | |
| Quaternion(const glm::vec3 &euler_angles) | Quaternion | |
| slerp(const Quaternion &other, float t) const | Quaternion | |
| to_basis() const | Quaternion | |
| to_euler() const | Quaternion | |
| to_mat4() const | Quaternion | |
| xform(const Vector3 &v) const | Quaternion |