#include <quaternion.h>
◆ Quaternion() [1/4]
| Quaternion::Quaternion |
( |
| ) |
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◆ Quaternion() [2/4]
| Quaternion::Quaternion |
( |
float |
w, |
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float |
x, |
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float |
y, |
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float |
z |
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) |
| |
◆ Quaternion() [3/4]
| Quaternion::Quaternion |
( |
const glm::quat & |
q | ) |
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◆ Quaternion() [4/4]
| Quaternion::Quaternion |
( |
const glm::vec3 & |
euler_angles | ) |
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◆ conjugate()
◆ dot()
| float Quaternion::dot |
( |
const Quaternion & |
other | ) |
const |
◆ from_axis_angle()
◆ from_euler() [1/2]
◆ from_euler() [2/2]
| Quaternion Quaternion::from_euler |
( |
float |
pitch, |
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float |
yaw, |
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float |
roll |
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) |
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static |
◆ inverse()
◆ length()
| float Quaternion::length |
( |
| ) |
const |
◆ look_at()
◆ normalize()
| void Quaternion::normalize |
( |
| ) |
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◆ normalized()
◆ operator[]() [1/2]
| float & Quaternion::operator[] |
( |
int |
index | ) |
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◆ operator[]() [2/2]
| const float & Quaternion::operator[] |
( |
int |
index | ) |
const |
◆ slerp()
◆ to_basis()
| Basis Quaternion::to_basis |
( |
| ) |
const |
◆ to_euler()
| Vector3 Quaternion::to_euler |
( |
| ) |
const |
◆ to_mat4()
| Matrix4 Quaternion::to_mat4 |
( |
| ) |
const |
◆ xform()
◆ IDENTITY
The documentation for this class was generated from the following files: