#include <basis.h>
◆ Basis() [1/3]
◆ Basis() [2/3]
| Basis::Basis |
( |
float |
diagonal | ) |
|
◆ Basis() [3/3]
| Basis::Basis |
( |
const glm::mat3 & |
m | ) |
|
◆ determinant()
| float Basis::determinant |
( |
| ) |
const |
◆ from_euler()
◆ from_quaternion()
◆ inverse()
| Basis Basis::inverse |
( |
| ) |
const |
◆ invert()
◆ operator[]() [1/2]
| glm::vec3 & Basis::operator[] |
( |
int |
index | ) |
|
◆ operator[]() [2/2]
| const glm::vec3 & Basis::operator[] |
( |
int |
index | ) |
const |
◆ to_quaternion()
◆ transpose()
| void Basis::transpose |
( |
| ) |
|
◆ transposed()
| Basis Basis::transposed |
( |
| ) |
const |
◆ xform()
◆ xform_inv()
◆ IDENTITY
The documentation for this class was generated from the following files: