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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Member Functions | |
| RIDAllocator ()=default | |
| virtual | ~RIDAllocator ()=default |
| RID | allocate_rid () |
Protected Attributes | |
| RID | next_rid = 1 |
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default |
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virtualdefault |
| RID RIDAllocator::allocate_rid | ( | ) |
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protected |