Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
Timer Class Reference

#include <timer.h>

Public Member Functions

int get_fps () const
 
void start ()
 
void tick ()
 

Public Attributes

double delta
 
double elapsed_time
 

Member Function Documentation

◆ get_fps()

int Timer::get_fps ( ) const

◆ start()

void Timer::start ( )

◆ tick()

void Timer::tick ( )

Member Data Documentation

◆ delta

double Timer::delta

◆ elapsed_time

double Timer::elapsed_time

The documentation for this class was generated from the following files: