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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <timer.h>
Public Member Functions | |
| int | get_fps () const |
| void | start () |
| void | tick () |
Public Attributes | |
| double | delta |
| double | elapsed_time |
| int Timer::get_fps | ( | ) | const |
| void Timer::start | ( | ) |
| void Timer::tick | ( | ) |
| double Timer::delta |
| double Timer::elapsed_time |