#include <vector3.h>
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| static const Vector3i | ZERO = Vector3i(0, 0, 0) |
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| static const Vector3i | ONE = Vector3i(1, 1, 1) |
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| static const Vector3i | LEFT = Vector3i(-1, 0, 0) |
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| static const Vector3i | RIGHT = Vector3i(1, 0, 0) |
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| static const Vector3i | UP = Vector3i(0, 1, 0) |
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| static const Vector3i | DOWN = Vector3i(0, -1, 0) |
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| static const Vector3i | FORWARD = Vector3i(0, 0, -1) |
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| static const Vector3i | BACK = Vector3i(0, 0, 1) |
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◆ Vector3i() [1/4]
◆ Vector3i() [2/4]
| Vector3i::Vector3i |
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int |
x, |
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int |
y, |
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int |
z |
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) |
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◆ Vector3i() [3/4]
| Vector3i::Vector3i |
( |
int |
v | ) |
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◆ Vector3i() [4/4]
| Vector3i::Vector3i |
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const glm::ivec3 & |
v | ) |
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◆ abs()
◆ length()
| float Vector3i::length |
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| ) |
const |
◆ operator[]() [1/2]
| int & Vector3i::operator[] |
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int |
index | ) |
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◆ operator[]() [2/2]
| const int & Vector3i::operator[] |
( |
int |
index | ) |
const |
◆ sign()
◆ BACK
◆ DOWN
◆ FORWARD
◆ LEFT
◆ ONE
◆ RIGHT
◆ UP
◆ ZERO
The documentation for this class was generated from the following files: