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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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This is the complete list of members for Vector4, including all inherited members.
| abs() const | Vector4 | |
| ceil() const | Vector4 | |
| distance_to(const Vector4 &other) const | Vector4 | |
| dot(const Vector4 &other) const | Vector4 | |
| floor() const | Vector4 | |
| is_zero_approx() const | Vector4 | |
| length() const | Vector4 | |
| lerp(const Vector4 &other, float t) const | Vector4 | |
| normalize() | Vector4 | |
| normalized() const | Vector4 | |
| ONE | Vector4 | static |
| operator[](int index) | Vector4 | |
| operator[](int index) const | Vector4 | |
| round() const | Vector4 | |
| Vector4() | Vector4 | |
| Vector4(float x, float y, float z, float w) | Vector4 | |
| Vector4(float v) | Vector4 | |
| Vector4(const glm::vec4 &v) | Vector4 | |
| ZERO | Vector4 | static |