#include <vector4.h>
◆ Vector4() [1/4]
◆ Vector4() [2/4]
| Vector4::Vector4 |
( |
float |
x, |
|
|
float |
y, |
|
|
float |
z, |
|
|
float |
w |
|
) |
| |
◆ Vector4() [3/4]
| Vector4::Vector4 |
( |
float |
v | ) |
|
◆ Vector4() [4/4]
| Vector4::Vector4 |
( |
const glm::vec4 & |
v | ) |
|
◆ abs()
◆ ceil()
◆ distance_to()
| float Vector4::distance_to |
( |
const Vector4 & |
other | ) |
const |
◆ dot()
| float Vector4::dot |
( |
const Vector4 & |
other | ) |
const |
◆ floor()
◆ is_zero_approx()
| bool Vector4::is_zero_approx |
( |
| ) |
const |
◆ length()
| float Vector4::length |
( |
| ) |
const |
◆ lerp()
◆ normalize()
| void Vector4::normalize |
( |
| ) |
|
◆ normalized()
| Vector4 Vector4::normalized |
( |
| ) |
const |
◆ operator[]() [1/2]
| float & Vector4::operator[] |
( |
int |
index | ) |
|
◆ operator[]() [2/2]
| const float & Vector4::operator[] |
( |
int |
index | ) |
const |
◆ round()
◆ ONE
◆ ZERO
The documentation for this class was generated from the following files: