10 Vector4(
float x,
float y,
float z,
float w);
41 using glm::ivec4::ivec4;
44 Vector4i(
int x,
int y,
int z,
int w);
bool is_zero_approx() const
Definition: vector4.cpp:59
Vector4 normalized() const
Definition: vector4.cpp:20
float dot(const Vector4 &other) const
Definition: vector4.cpp:28
Vector4()
Definition: vector4.cpp:8
Vector4 lerp(const Vector4 &other, float t) const
Definition: vector4.cpp:36
void normalize()
Definition: vector4.cpp:24
Vector4 ceil() const
Definition: vector4.cpp:51
Vector4 round() const
Definition: vector4.cpp:55
float length() const
Definition: vector4.cpp:16
Vector4 floor() const
Definition: vector4.cpp:47
float distance_to(const Vector4 &other) const
Definition: vector4.cpp:32
Vector4 abs() const
Definition: vector4.cpp:43
static const Vector4 ZERO
Definition: vector4.h:35
float & operator[](int index)
Definition: vector4.cpp:13
static const Vector4 ONE
Definition: vector4.h:36
float length() const
Definition: vector4.cpp:80
static const Vector4i ONE
Definition: vector4.h:56
static const Vector4i ZERO
Definition: vector4.h:55
Vector4i()
Definition: vector4.cpp:71
int & operator[](int index)
Definition: vector4.cpp:76
Vector4i abs() const
Definition: vector4.cpp:84