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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <vector4.h>
Public Member Functions | |
| Vector4i () | |
| Vector4i (int x, int y, int z, int w) | |
| Vector4i (int v) | |
| Vector4i (const glm::ivec4 &v) | |
| int & | operator[] (int index) |
| const int & | operator[] (int index) const |
| float | length () const |
| Vector4i | abs () const |
Static Public Attributes | |
| static const Vector4i | ZERO = Vector4i(0, 0, 0, 0) |
| static const Vector4i | ONE = Vector4i(1, 1, 1, 1) |
| Vector4i::Vector4i | ( | ) |
| Vector4i::Vector4i | ( | int | x, |
| int | y, | ||
| int | z, | ||
| int | w | ||
| ) |
| Vector4i::Vector4i | ( | int | v | ) |
| Vector4i::Vector4i | ( | const glm::ivec4 & | v | ) |
| Vector4i Vector4i::abs | ( | ) | const |
| float Vector4i::length | ( | ) | const |
| int & Vector4i::operator[] | ( | int | index | ) |
| const int & Vector4i::operator[] | ( | int | index | ) | const |