| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
#include "core/api/engine_api.h"| Functions | |
| void | create_mesh_entity (const char *name, const char *path, const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale, const char *material_tag) | 
| void | create_model_entity (const char *name, const char *path, const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale) | 
| void | create_material (const char *name, const Material &material) | 
| void create_material | ( | const char * | name, | 
| const Material & | material | ||
| ) | 
| void create_mesh_entity | ( | const char * | name, | 
| const char * | path, | ||
| const glm::vec3 & | position, | ||
| const glm::vec3 & | rotation, | ||
| const glm::vec3 & | scale, | ||
| const char * | material_tag | ||
| ) | 
| void create_model_entity | ( | const char * | name, | 
| const char * | path, | ||
| const glm::vec3 & | position, | ||
| const glm::vec3 & | rotation, | ||
| const glm::vec3 & | scale | ||
| ) |