Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Functions
engine_api.cpp File Reference
#include "core/api/engine_api.h"

Functions

void create_mesh_entity (const char *name, const char *path, const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale, const char *material_tag)
 
void create_model_entity (const char *name, const char *path, const glm::vec3 &position, const glm::vec3 &rotation, const glm::vec3 &scale)
 
void create_material (const char *name, const Material &material)
 

Function Documentation

◆ create_material()

void create_material ( const char *  name,
const Material material 
)

◆ create_mesh_entity()

void create_mesh_entity ( const char *  name,
const char *  path,
const glm::vec3 &  position,
const glm::vec3 &  rotation,
const glm::vec3 &  scale,
const char *  material_tag 
)

◆ create_model_entity()

void create_model_entity ( const char *  name,
const char *  path,
const glm::vec3 &  position,
const glm::vec3 &  rotation,
const glm::vec3 &  scale 
)