Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Functions
file_system.cpp File Reference
#include "core/io/file_system.h"

Functions

std::string load_assets_file (const std::string &file_path)
 Loads a given file from res folder. More...
 
std::vector< char > load_file_into_memory (const std::string &file_path)
 Loads a given file from res folder into memory. More...
 
const char * get_mode_str (ModeFlags mode_flags)
 

Function Documentation

◆ get_mode_str()

const char* get_mode_str ( ModeFlags  mode_flags)