| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
#include "core/io/file_system.h"| Functions | |
| std::string | load_assets_file (const std::string &file_path) | 
| Loads a given file from resfolder.  More... | |
| std::vector< char > | load_file_into_memory (const std::string &file_path) | 
| Loads a given file from resfolder into memory.  More... | |
| const char * | get_mode_str (ModeFlags mode_flags) | 
| const char* get_mode_str | ( | ModeFlags | mode_flags | ) |