Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Namespaces | Functions
gles3.h File Reference
#include "servers/rendering/shader_preprocessor.h"

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Namespaces

 shaders
 

Functions

std::string shaders::get_default_vertex_2d ()
 
std::string shaders::get_default_fragment_2d ()