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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include "servers/rendering/shader_preprocessor.h"Go to the source code of this file.
Namespaces | |
| shaders | |
Functions | |
| std::string | shaders::get_default_vertex_2d () |
| std::string | shaders::get_default_fragment_2d () |