Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
ma_io.h
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1 #pragma once
2 #include "file_system.h"
3 
9 struct MiniAudio_VFS {
10  ma_vfs_callbacks base;
11 };
12 
13 
14 ma_result ember_init_ma_vfs(MiniAudio_VFS* vfs);
ma_result ember_init_ma_vfs(MiniAudio_VFS *vfs)
Definition: ma_io.cpp:81
MiniAudio VFS structure.
Definition: ma_io.h:9
ma_vfs_callbacks base
Definition: ma_io.h:10