| Golias Engine
    A C++ 20 'game engine' built with SDL3 with wide platform support. | 
| Macros | |
| #define | NK_IMPLEMENTATION | 
| #define | NK_INCLUDE_FIXED_TYPES | 
| #define | NK_INCLUDE_STANDARD_IO | 
| #define | NK_INCLUDE_STANDARD_VARARGS | 
| #define | NK_INCLUDE_DEFAULT_ALLOCATOR | 
| #define | NK_INCLUDE_VERTEX_BUFFER_OUTPUT | 
| #define | NK_INCLUDE_FONT_BAKING | 
| #define | NK_INCLUDE_DEFAULT_FONT | 
| #define | NK_INCLUDE_STANDARD_BOOL | 
| #define | NK_INCLUDE_COMMAND_USERDATA | 
| #define | NK_SDL3_GL3_IMPLEMENTATION | 
| #define NK_IMPLEMENTATION | 
| #define NK_INCLUDE_COMMAND_USERDATA | 
| #define NK_INCLUDE_DEFAULT_ALLOCATOR | 
| #define NK_INCLUDE_DEFAULT_FONT | 
| #define NK_INCLUDE_FIXED_TYPES | 
| #define NK_INCLUDE_FONT_BAKING | 
| #define NK_INCLUDE_STANDARD_BOOL | 
| #define NK_INCLUDE_STANDARD_IO | 
| #define NK_INCLUDE_STANDARD_VARARGS | 
| #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT | 
| #define NK_SDL3_GL3_IMPLEMENTATION |