Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Macros
nuklear_impl.cpp File Reference

Macros

#define NK_IMPLEMENTATION
 
#define NK_INCLUDE_FIXED_TYPES
 
#define NK_INCLUDE_STANDARD_IO
 
#define NK_INCLUDE_STANDARD_VARARGS
 
#define NK_INCLUDE_DEFAULT_ALLOCATOR
 
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
 
#define NK_INCLUDE_FONT_BAKING
 
#define NK_INCLUDE_DEFAULT_FONT
 
#define NK_INCLUDE_STANDARD_BOOL
 
#define NK_INCLUDE_COMMAND_USERDATA
 
#define NK_SDL3_GL3_IMPLEMENTATION
 

Macro Definition Documentation

◆ NK_IMPLEMENTATION

#define NK_IMPLEMENTATION

◆ NK_INCLUDE_COMMAND_USERDATA

#define NK_INCLUDE_COMMAND_USERDATA

◆ NK_INCLUDE_DEFAULT_ALLOCATOR

#define NK_INCLUDE_DEFAULT_ALLOCATOR

◆ NK_INCLUDE_DEFAULT_FONT

#define NK_INCLUDE_DEFAULT_FONT

◆ NK_INCLUDE_FIXED_TYPES

#define NK_INCLUDE_FIXED_TYPES

◆ NK_INCLUDE_FONT_BAKING

#define NK_INCLUDE_FONT_BAKING

◆ NK_INCLUDE_STANDARD_BOOL

#define NK_INCLUDE_STANDARD_BOOL

◆ NK_INCLUDE_STANDARD_IO

#define NK_INCLUDE_STANDARD_IO

◆ NK_INCLUDE_STANDARD_VARARGS

#define NK_INCLUDE_STANDARD_VARARGS

◆ NK_INCLUDE_VERTEX_BUFFER_OUTPUT

#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT

◆ NK_SDL3_GL3_IMPLEMENTATION

#define NK_SDL3_GL3_IMPLEMENTATION