Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
nuklear_include.h
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1 #pragma once
2 
3 
4 #define NK_INCLUDE_FIXED_TYPES
5 #define NK_INCLUDE_STANDARD_IO
6 #define NK_INCLUDE_STANDARD_VARARGS
7 #define NK_INCLUDE_DEFAULT_ALLOCATOR
8 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
9 #define NK_INCLUDE_FONT_BAKING
10 #define NK_INCLUDE_DEFAULT_FONT
11 #define NK_INCLUDE_STANDARD_BOOL
12 #define NK_INCLUDE_COMMAND_USERDATA
13 
14 #define MAX_VERTEX_MEMORY 512 * 1024
15 #define MAX_ELEMENT_MEMORY 128 * 1024
16 
17 // #include <nuklear.h>
18 
19 // #include "nuklear_sdl3_gl3.h"