Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
engine
public
nuklear_include.h
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#pragma once
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_INCLUDE_STANDARD_BOOL
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#define NK_INCLUDE_COMMAND_USERDATA
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#define MAX_VERTEX_MEMORY 512 * 1024
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#define MAX_ELEMENT_MEMORY 128 * 1024
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// #include <nuklear.h>
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// #include "nuklear_sdl3_gl3.h"
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