Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Macros
nuklear_include.h File Reference

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Macros

#define NK_INCLUDE_FIXED_TYPES
 
#define NK_INCLUDE_STANDARD_IO
 
#define NK_INCLUDE_STANDARD_VARARGS
 
#define NK_INCLUDE_DEFAULT_ALLOCATOR
 
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
 
#define NK_INCLUDE_FONT_BAKING
 
#define NK_INCLUDE_DEFAULT_FONT
 
#define NK_INCLUDE_STANDARD_BOOL
 
#define NK_INCLUDE_COMMAND_USERDATA
 
#define MAX_VERTEX_MEMORY   512 * 1024
 
#define MAX_ELEMENT_MEMORY   128 * 1024
 

Macro Definition Documentation

◆ MAX_ELEMENT_MEMORY

#define MAX_ELEMENT_MEMORY   128 * 1024

◆ MAX_VERTEX_MEMORY

#define MAX_VERTEX_MEMORY   512 * 1024

◆ NK_INCLUDE_COMMAND_USERDATA

#define NK_INCLUDE_COMMAND_USERDATA

◆ NK_INCLUDE_DEFAULT_ALLOCATOR

#define NK_INCLUDE_DEFAULT_ALLOCATOR

◆ NK_INCLUDE_DEFAULT_FONT

#define NK_INCLUDE_DEFAULT_FONT

◆ NK_INCLUDE_FIXED_TYPES

#define NK_INCLUDE_FIXED_TYPES

◆ NK_INCLUDE_FONT_BAKING

#define NK_INCLUDE_FONT_BAKING

◆ NK_INCLUDE_STANDARD_BOOL

#define NK_INCLUDE_STANDARD_BOOL

◆ NK_INCLUDE_STANDARD_IO

#define NK_INCLUDE_STANDARD_IO

◆ NK_INCLUDE_STANDARD_VARARGS

#define NK_INCLUDE_STANDARD_VARARGS

◆ NK_INCLUDE_VERTEX_BUFFER_OUTPUT

#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT