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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| bool | enable = false |
| BlendFactor | src_color = BlendFactor::ONE |
| BlendFactor | dst_color = BlendFactor::ZERO |
| BlendOp | color_op = BlendOp::ADD |
| BlendFactor | src_alpha = BlendFactor::ONE |
| BlendFactor | dst_alpha = BlendFactor::ZERO |
| BlendOp | alpha_op = BlendOp::ADD |
| bool | write_r = true |
| bool | write_g = true |
| bool | write_b = true |
| bool | write_a = true |
| BlendOp BlendState::alpha_op = BlendOp::ADD |
| BlendOp BlendState::color_op = BlendOp::ADD |
| BlendFactor BlendState::dst_alpha = BlendFactor::ZERO |
| BlendFactor BlendState::dst_color = BlendFactor::ZERO |
| bool BlendState::enable = false |
| BlendFactor BlendState::src_alpha = BlendFactor::ONE |
| BlendFactor BlendState::src_color = BlendFactor::ONE |
| bool BlendState::write_a = true |
| bool BlendState::write_b = true |
| bool BlendState::write_g = true |
| bool BlendState::write_r = true |