Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Buffer Struct Reference

#include <rendering_device.h>

Public Attributes

uint32_t handle = 0
 
size_t size = 0
 
uint32_t usage_flags = 0
 
uint32_t target = 0
 

Member Data Documentation

◆ handle

uint32_t Buffer::handle = 0

◆ size

size_t Buffer::size = 0

◆ target

uint32_t Buffer::target = 0

◆ usage_flags

uint32_t Buffer::usage_flags = 0

The documentation for this struct was generated from the following file: