|
Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
|
#include <rendering_device.h>
Public Attributes | |
| uint32_t | handle = 0 |
| size_t | size = 0 |
| uint32_t | usage_flags = 0 |
| uint32_t | target = 0 |
| uint32_t Buffer::handle = 0 |
| size_t Buffer::size = 0 |
| uint32_t Buffer::target = 0 |
| uint32_t Buffer::usage_flags = 0 |