Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
ClearValue Struct Reference

#include <rendering_device.h>

Public Attributes

glm::vec4 color = glm::vec4(0, 0, 0, 1)
 
float depth = 1.0f
 
uint32_t stencil = 0
 

Member Data Documentation

◆ color

glm::vec4 ClearValue::color = glm::vec4(0, 0, 0, 1)

◆ depth

float ClearValue::depth = 1.0f

◆ stencil

uint32_t ClearValue::stencil = 0

The documentation for this struct was generated from the following file: