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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
Public Attributes | |
| glm::vec4 | color = glm::vec4(0, 0, 0, 1) |
| float | depth = 1.0f |
| uint32_t | stencil = 0 |
| glm::vec4 ClearValue::color = glm::vec4(0, 0, 0, 1) |
| float ClearValue::depth = 1.0f |
| uint32_t ClearValue::stencil = 0 |