#include <rendering_device.h>
◆ depth_compare_op
◆ depth_test_enable
| bool DepthStencilState::depth_test_enable = true |
◆ depth_write_enable
| bool DepthStencilState::depth_write_enable = true |
◆ stencil_compare_mask
| uint32_t DepthStencilState::stencil_compare_mask = 0xFF |
◆ stencil_compare_op
◆ stencil_depth_fail_op
◆ stencil_fail_op
◆ stencil_pass_op
◆ stencil_reference
| uint32_t DepthStencilState::stencil_reference = 0 |
◆ stencil_test_enable
| bool DepthStencilState::stencil_test_enable = false |
◆ stencil_write_mask
| uint32_t DepthStencilState::stencil_write_mask = 0xFF |
The documentation for this struct was generated from the following file: