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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <rendering_device.h>
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| Font ()=default | |
| Font (TTF_Font *ptr, int size=24) | |
| TTF_Font * | get_native_handle () const |
| void | get_text_size (const String &text, int *out_w, int *out_h) const |
| int | get_font_size_internal () const |
| void | destroy () |
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