Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Member Functions | Public Attributes | List of all members
MeshMaterialKey Struct Reference

#include <renderer.h>

Public Member Functions

bool operator== (const MeshMaterialKey &other) const
 

Public Attributes

const MeshInstance3Dmesh
 
const Materialmaterial
 

Member Function Documentation

◆ operator==()

bool MeshMaterialKey::operator== ( const MeshMaterialKey other) const
inline

Member Data Documentation

◆ material

const Material* MeshMaterialKey::material

◆ mesh

const MeshInstance3D* MeshMaterialKey::mesh

The documentation for this struct was generated from the following file: