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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <renderer.h>
Public Member Functions | |
| bool | operator== (const MeshMaterialKey &other) const |
Public Attributes | |
| const MeshInstance3D * | mesh |
| const Material * | material |
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inline |
| const Material* MeshMaterialKey::material |
| const MeshInstance3D* MeshMaterialKey::mesh |