Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
Public Attributes | List of all members
Model Struct Reference

#include <components.h>

Public Attributes

std::string path
 
std::vector< MeshInstance3Dmeshes
 
std::vector< Materialmaterials
 

Member Data Documentation

◆ materials

std::vector<Material> Model::materials

◆ meshes

std::vector<MeshInstance3D> Model::meshes

◆ path

std::string Model::path

The documentation for this struct was generated from the following file: