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Golias Engine
A C++ 20 'game engine' built with SDL3 with wide platform support.
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#include <components.h>
Public Attributes | |
| std::string | path |
| std::vector< MeshInstance3D > | meshes |
| std::vector< Material > | materials |
| std::vector<Material> Model::materials |
| std::vector<MeshInstance3D> Model::meshes |
| std::string Model::path |